A “full service” studio
Performance Capture
Performance Capture
Body + Facial + Hands + Fingers
40 m2 usable area
20 Optitrack 120 fps IR cameras
3 video reference cameras
Actors' dressing room
Several facial MoCap systems suitable for different types of production
Up to 200+ blendshapes
Precise lipsync for dialogues with several actors simultaneously
Several facial MoCap systems suitable for different types of production
Up to 200+ blendshapes
Precise lipsync for dialogues with several actors simultaneously
Complete equipment for stunts
Accurate body and prop tracking
The optical tracking of our system, flexible and robust, allows us to follow the movements in height and the relative positions of the different actors and props
Rigging / Skinning
Cleaning up motion curves
Retargeting
Post-animation
Motion Blending
Data in FBX, BVH or Alembic formats
Rigging / Skinning
Cleaning up motion curves
Retargeting
Post-animation
Motion Blending
Data in FBX, BVH or Alembic formats
Real-time preview of animated avatars & sets and lights in Unreal / Unity / Motion Builder
Synchronized video return
= better control of movements by the actors