Volumetric Capture, the technique that merges Video and 3D
Volumetric capture transforms the way we film reality; unlike traditional video which captures flat images = in 2D, it captures the full volume of a scene — depth, movement, texture — and creates true 3D videos = spatialized video scenes, in photorealistic quality.
With 4DGS, Gaussian Splatting boosts Volumetric Capture
4DGS (4D Gaussian Splatting) reconstructs each frame of a scene with millions of Gaussian "splats"—3D primitives, each possessing its own position, orientation, color, and opacity. The "4D" prefix adds a temporal dimension to the spatial dimension of Gaussian Splatting; movement is captured and rendered with its natural fluidity.
Decisive advantages for post-production and XR!
– Photorealistic quality: Exceptional reproduction of micro-expressions, skin translucency, light interactions — this surpasses all other 3D animation techniques.
– A revolution for video production: Once captured, the performance can be edited from any angle, a virtual camera can be freely moved around the scene in post-production, the lighting can be adjusted, and even special effects can be applied.
– Total creative freedom for the XR: with 4DGS, it is now possible to integrate the actions of filmed characters into full 3D scenes