The perfect 4DGS
volumetric capture studio
for your XR applications

4DGS is Gaussian Splatting ... for video !

Early 2026, Effigy has opened a filming studio optimized for 4DGS volumetric video shooting…

  • located in downtown Paris 15, 
  • fifty genlocked 4K cameras,
  • of adjustable size and layout, 
  • No green screen, free lighting
  • and transportable throughout Europe

The studio combines the image quality of a traditional video production with the full potential of virtual production to create hyper-realistic, immersive 3D content.

The 3D videos thus generated are compatible with the most popular virtual production softwares: Unreal, Unity, Blender, C4D, Houdini, After Effects…

There are two options for integration of the 3D video files into your workflow:

– in «flipbook» format = a series of uncompressed PLY Gaussian Splatting images, this is the right workflow for professionnal video post-production

– encoded in MINT, Gracia's great file format, the format of Gracia = lighter, and well-suited to XR productions and other interactive applications

What is 4DGS?

Volumetric Capture, a tech that merges Video and 3D
Volumetric capture transforms the way we film reality; unlike traditional video which captures flat images = in 2D, it captures the full volume of a scene — depth, movement, texture — and creates true 3D videos = spatialized video scenes, with photorealistic quality.

4DGS is where Gaussian Splatting boosts Volumetric Capture
4DGS (4D Gaussian Splatting) reconstructs each frame of a scene with millions of Gaussian "splats"—3D primitives, each possessing its own position, orientation, color, and opacity. The "4D" prefix adds a temporal dimension to the spatial dimension of Gaussian Splatting; movement is captured and rendered with its natural fluidity.

Decisive features for post-production and XR!
– Photorealistic quality: Exceptional reproduction of micro-expressions, skin translucency, light interactions — it surpasses all other 3D animation techniques, and is much easier to produce
– A revolution for video production: Once captured, the performance can be edited from any angle, a virtual camera can be freely moved around the scene in post-production, the lighting can be adjusted, and even special effects can be applied.
– Total creative freedom for the XR: with 4DGS, it is now possible to integrate the actions of filmed characters into full 3D scenes

Concrete applications in various sectors
– In movie production, 4DGS allows for ultra-realistic digital doubles and a virtual production that is much simpler and more natural than Motion Capture animation work on Avatars.
– In video games, it offers characters of unprecedented realism, way beyond AAA!
– In VR/AR, it establishes a disturbing human presence in increasingly realistic virtual scenes!

And beyond the entertainment sector, 4DGS technology will transform professional training (interactive consultation of gestures from all angles), education (virtual lecturers) and cultural heritage (preservation of artistic performances).

4DGS and Artificial Intelligence
In another vein, 4DGS also makes it possible to generate exceptional training data for Artificial Intelligence = a holographic "ground truth" allowing learning models to ingest and reproduce human movement accurately, while preserving its emotional authenticity.

Thus, 4D Gaussian Splatting is not simply an improvement on 3D animation techniques: it is a paradigm shift where the boundary between real and virtual blurs, and this will profoundly enrich visual creation and future virtual worlds.

A modular film studio

Effigy has designed this studio as specificaly modular, which means that…
– the size is variable, for filming in close-up, portrait, full-length, or with several people on screen
– The camera layout is completely customizable, to make the most of Gaussian Splatting depending on the 3D navigation scenario
– the lighting is also completely customized (unlike traditional photogrammetry which requires flat lighting). And no green screen needed.
– the equipment is transportable to another filming location, anywhere in Europe